Console commands - Hearts of Iron 4 Wiki Reddit and its partners use cookies and similar technologies to provide you with a better experience. If it is already enabled, executing this command will disable it. From Hearts of Iron 4 Wiki. Espaol - Latinoamrica (Spanish - Latin America). Add me on steam, stream the game and I can probably tell you what's wrong. Some countries like German Reich and Italy have infrastructure upgrade focus trees. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. Appreciate the screen shot LordofWar16. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. They are automatically assigned when free in top to bottom order. HOI4 should you build civilian factories? All trademarks are property of their respective owners in the US and other countries. Because no major country can sustain oil output during war except USA. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. In usual production tab you can assign military factories to produce certain stuff. Civilian factory - Hearts of Iron 4 Wiki Is there a general minimum level of infrastructure you should build in a province? Rubber is important for the construction of most vehicles. I have seen small countries with 1000 factories. All of these can potentially be increased by industry technology, research, and national focuses. I do, however, know that it takes some time to do so. ws [amount] This command will add war support (max. Infrastructure also references Civilian Economy -25.00. #2. That is a good point. Chromium is a metal used for the construction of advanced engines. A license from a country in your own faction results in a 25%[22] penalty to factory output. The new Production Efficiency can be calculated in three steps. Second, add that product to the original efficiency retention (listed in red in the previous section). Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. Cookie Notice Build a supply hub (or port) in a resource-producing state and connect it to the capital. If your aim is to build factories quickly, just build them and focus on the researches. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. Occupation - Hearts of Iron 4 Wiki - Paradox Wikis Posts: 6. You can build infrastructure and civilian/military factories in specific menu. [deleted] 4 yr. ago. Offmap factories. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. A wise precaution is to move your high priority and high efficiency production lines up in the list. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. Espaol - Latinoamrica (Spanish - Latin America). Most states have this bonus at game start. I have done this testing previously and found the same result, but someone didn't believe me. how do you assign factories to build? :: Hearts of Iron IV General Thread starter Simon_9732495; Start date Dec 19, 2020; . For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. Does it work for every nation, or just the player who typed it in? Same for shipyards. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. there is another menu for the civilian factories, which are used to build structures. If you have few of them then progress will be extremely slow. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. The table below primarily shows equipment for land units. Civilian Factories can be converted into Military Factories for 4000 [1]. (Which means develop your already better developed areas.) A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. Come and meet with our huge family! OttemanEmperor 2 yr. ago. Just started, how do I build factories faster? :: Hearts of Iron IV So, building civilian factories at the start of your game is mandatory for creating a strong nation. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. Executing this command will allow you to freely assign general traits to commanders, etc. it doesnt matter if you have 1 line and add factories to it. on the left you should see a list of the contruction build queue. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. They also provide a 10% build speed boost to all things in the province. See below. All rights reserved. Infrastructure is just a bonus at that point. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. hoi4 how to use civilian factories :: Hearts of Iron IV General Discussions Cookie Notice You are correct that it is a no brainer to build a factory instead of converting one. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. The important question is, how many should you build. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. It depends on the province really. Oil is important for making any form of vehicle run. License costs increase by 1[21] civilian factory for each technology year beyond 1936. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. Trade - Hearts of Iron 4 Wiki - Paradox Wikis BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. All trademarks are property of their respective owners in the US and other countries. This achievement is easy. That would be the best way to optimize your growth. allowtraits. Privacy Policy. This percentage depends on the trade law, with Closed Economy giving 100%. The total amount of resources can be increased by researching the excavation technologies. Civilian factories important not only for building but also trading. instantconstruction. Just dont invest buildings on your far away colonial provinces. This penalty stacks multiplicatively with other modifiers. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). For more information, please see our Level 5 infrastructure, if you can. Is their a cheat where you can give yourself offmap civilian factories? Instead, factories produce individual tanks, airplanes, and so forth. In-Game Equivalent. Ships have a lower limit of dockyards that can be assigned to build them. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of Production efficiency is tracked separately for each factory. Privacy Policy. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. and our Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. Producing non-licensed equipment results in a 50%[26] penalty to production output. All trademarks are property of their respective owners in the US and other countries. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Showing 1 - 6 of 6 comments. There are three types of factories: civilian, military, and dockyards. Production - Hearts of Iron 4 Wiki The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Scan this QR code to download the app now. i useually do infa in the midgame as well to boost resources and supply. This website uses cookies. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". #6. You might think you dont need too many civ factories. keep ecnomy fast growth to boom. This equipment is then sent to fill out the country's land divisions and air wings. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. How To Use Civilian Factories (HOI4) - YouTube Jump to navigation Jump to search. r/hoi4 on Reddit: Is there a cheat to add to factories? However, there are many other important buildings needed to be build. You are using an out of date browser. So the civ factories are what builds other things like infrastrucure or air bases? If so how many of them? A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Valve Corporation. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Should you build infrastructure first? A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. How do you add civilian / military factories via focus? I have a simple question. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. All trademarks are property of their respective owners in the US and other countries. It may not display this or other websites correctly. Actions. This would give you a new retention of 19%.). Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. When is the best date to switch from civilian to military factory Specify a negative number to remove war support. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. Doesn't it seem a bit backwards though? An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? All rights reserved. crystal clear, thank you both. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. The total amount of resources can also be increased by building infrastructure. Hearts of Iron 4 In Depth ~ Civilian Factories and Construction How to add civilian factories to specific states via National Focus. By continuing to use this website you are giving consent to cookies being used. Didn't see anything about this in the DD or forum, if it has been posted sorry. If you spot a mistake then you are welcome to fix it. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. In the factory construction screen at the bottom you can see the conversion button. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . How many civilian factories should you build hoi4. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. I wouldnt build close to the dangerous borders too unless I am confident in my military power. I meant more on the lines of a console command, not an outdated mod. To increase priority for construction, clik the arrow next to it to move it up in the queue. CapnJack Jul 17, 2019 @ 6:24pm. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. Arsenal of Democracy achievement in Hearts of Iron IV (Windows) Each nation can use a percentage of the resources on its territory for military production. The Math of HOI4 - (1) Civilian Factories | Paradox Interactive Forums So, should you build civilian factories in HOI4? focus techs on construction + resource extraction to maximise civs and civs from trade. Cookie Notice Hearts of Iron IV > General Discussions > Topic Details. Archived post. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. civilian factories build literally everything in the Constructions screen. The formula looks like this: (Refineries are unaffected by this. You must stay Democratic to get this achievement. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Therefore it takes at most 500 days for a fully-supplied line to reach the cap. TheFuego126 6 yr. ago Didn't work. Producing licensed equipment will not be quite as efficient as producing the player's own designs. Yikes! The civilian factory goes to the nation whose equipment is being licensed. Its gone up due to trade but it goes up and down. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. Scan this QR code to download the app now. So, I decided to make a video to prove my point and win an argu. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). I intend to use it for AI nations. allowtraits.