If you browse his wares, you can buy the Fearsomeful Mace of Chwurk for 400G. You'll probably need to rest before entering. They're fairly weak but take out the two Arch-chemists first before they inconvenience you. You will find the Pitaxian contingent lounging by a campfire. Dryad - Pathfinder: Kingmaker Wiki which can of course be much more useful than getting a few . She is very interesting to speak to. If you want to waste time, you can go back to Lake Silverstep Village and sympathise with Ollie's widow. In the first room. Speak to Ntavi if you like. You need to make specific choices to unlock a trophy: This leads to you helping them to compose a song. Stick Octavia and Regongar in your party. As you make your way west, you will face a Poisonous Hydra - the bandits weren't lying about that. Clear all the traps and swarms (there are around nine of each) as you make your way west. There are several sources for these "feather tokens" you'll need to appease Melianse: Buy A Pouch of Feather Tokens from Bartholomew in the Lone House area. If you have a couple of days (i.e. Assign your General to this. To the north is a gate to an inner compound. Return to Varrask who tells you that the hammer must be hardened in the blood of a sworn enemy. I must have 8 or 10 of the things. See for yourself: Creative Director Alexander Mishulin will tell you more! As the tied-up goblin predicted, the Owlbear refuses to touch him and turns on its keepers instead, killing one. Killing it will aggro the rest of the nearby creatures - two Quickbears, a Black Dweomerowlbear and another Quickhydra. Near the entrance you will find some escaped prisoners and a short distance after that, Kesten and his militiamen ineffectually fighting a large group of goblins. There are various containers with minor loot and a crate with a uniquely named shortsword, Dogslicer +1. The Arch-Chemist drops a Ring of Protection +1 while the Commando Commander drops a Melted Shard of a Ring (12/13). If Kesten went to the Womb of Lamashtu, buff up now. Further discussion is interrupted by news that the peasants are revolting. Irlene tells you to try looking for one in the Narlmarches. Golden Toad - Pathfinder: Kingmaker Wiki After you've killed it you can find a Token of the Dryad in the undergrowth. Miscellaneous Locations - Pathfinder: Kingmaker - Definitive Edition If you killed or exiled her, the Priest will "curse" you": +2 to Persuasion, -1 AC vs animals and magical beasts. If you sold the necklace and you can't remember to whom, you will have to wait a while to find another. 25 days-or-so before the deadline, your kingdom will align with your current alignment, rather than the one you had back at the start of Act 1. The brutal beasts of the Pathfinder Roleplaying Game Bestiary come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG!. If you ordered Kesten back to the capital, he and Jhod will join in (probably too late to contribute meaningfully), If you went to Womb of Lamashtu to rescue Kesten, Jhod will die from the injuries inflicted by this thing. Try and take it down quickly before it murderises both sisters. This time there are four Tremendous Centipedes, and they writhe behind a mass of smaller bugs, meaning you'll likely . anyone know if theres a specific person you turn these into, or do i just sell them to whatever vendors around? Weapons with elemental damage are also effective. Do so and ask him what he wanted to tell you. Take the turning left down to the river bank where you will find a group of 7th and 8th level goblins. Let it get close so that you don't aggro it at the same time as the worgs near the entrance and then continue left to take out the three Greater Worgs and Alpha Worg. Otherwise, you will be speaking to someone named Kerreg. Interact with it to open a gate that leads to an area exit, slightly more convenient than making your way back down the mountain. a) Token of the Dryad, Cypress Queen's Flower; b) Wand of Burning Arc (27 charges). A short distance to the right is an abandoned goblin cart with some minor loot. Equip cold iron weapons and go south to find a Primal Giant Flytrap. Pathfinders! Simply take the alignment-based conversation option. When it's dead, speak to the bound goblin, Nok-Nok. Head through the makeshift barrier and you will be fighting two Dire Venomwolves and an Owlbear. Return to your capital; you may want to rest before entering. Search some rubble to the south of the shrine for a Taldan Warrior's Dog Tag. Search its remains for a Melted Shard of a Ring (6/13). When the week is up, seek Irlene out again. In my case, the date is "Wealday, 2 Calistril (II)". You will soon come upon the Goblin Fort. When you go to leave, Nok-Nok will ask to join your party. That's nice of him. Nok-Nok will run ahead and taunt the king ("shatshanks drench breeches" - an insult to cherish). You will find Verdel outside Kaessi's house. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Make sure that the lantern is on and you can explore the level. There is a chest filled with minor loot in the northwest corner. Look for a hut among the prisoner cages. Due to YouTube's Policies I've had to remove the description of 217 videos - this one included!A website link got taken down, resulting in YouTube seeing it . I know about the herb cache at Abandoned Hut. Head north and you should unmask two more Doomspiders. It can be toggled on and off. Go west initially. Continue to the southwest corner where you will have to kill another group of spiders: two Doomspiders and two Quickspiders. A cache in the southwest of the area contains a Token of the Dryad. There is a solitary Owlbear wandering around. If you ask about where you are, you can make a Knowledge (Aracana) check to deduce that you are in the First World. Combat will begin after you've eavesdropped three times or when you decide to attack them. Let the spiders come to you and disable the trap. One of their number, Verdrin, is ill. Of course, you know what's wrong. Backtrack to the previous cave and take the northeast passage. You'll find a few scrolls and suchlike along with a Warhammer +1. The Chemist drops a Ring of Protection +1. There's a crate outside the northernmost hut with a couple of potions. He tells you that you must kill the Everblooming Flower in this world and in the real world at the same time. Instead, head west along the path and clear another Primal Giant Spider and Spider Swarm. A body on the ground has a Belt of Physical Perfection +2 and a Cold Iron Longsword +1. If you examine the barrels in the corner, you will find a Sling Staff +2 and some gold. If Kesten is here and you went to the capital first, the goblins will be dead and he will be fighting an Owlbear on his own. Agree to track down the poachers. Head to your throne room and Linzi will tell you that Mim has gone missing, last seen walking towards Talon Peak. You can get the wine by sending the Sweet Teeth to repair Oleg's fence, but those errands take weeks. A chest contains minor loot and you will find a Taldan Warrior's Dog Tag under a rock. Return to the refugee and return her pearls. After dealing with them, pick the Black Berries that are growing there. Token of the Dryad, the default sell price is 75g if I sell it to Boken, a simple merchant. Having obtained this, go through the patch of fog just below and to your right. The goblin runs off to the north. You can give this to Ntavi for some XP and she and Ekun will vanish. It has been . The fifth cultist flees the scene. Search the Primal Manticore's remains for the Cypress Queen's Crown (5/5). She will suggest holding the party in the inn but someone named Ntavi will interrupt and suggest that the party be held in the Hunting Grounds. The first part is played out as an illustrated book episode. You have to Visit the Shrine of Lamashtu on a Moonday. Each dryad is bound to a single tree, most commonly an oak, and sickens (and eventually dies) if it moves more than 300 yards from it. Head through one of the fog clouds to be whisked away. The Tedrims aren't here for hunting, but there's also nothing that marks either of them out as a priest or priestess of a forbidden cult. Dumb Question #3342-a: Dryad Tokens :: Pathfinder: Kingmaker General There are prisoners in five of the cages. Antiquities Collector does he exist? :: Pathfinder: Kingmaker General Move squishier characters into the previous cave and have one character advance into the cave to trigger an assault from four Primal Giant Spiders and a Quickspider close to the northeast entrance. Kill any remaining goons and then make a decision as to what to do next. Return to the sick old man. Otherwise, give him the berries to close off the errand. Either way, you unlock a 20d project. Kalannah (or whoever) will mark the Technic League Hideout on your map. Don't sweat the alignment-locked option - it's inconsequential. When they leave, loot the cart for some provisions, including a very valuable First World Fruit. If your alignment is good or evil, this is easy. She tells you that the gems were not enough and now her partner is asking for a unicorn's horn. Approach the portal and a Green Dweomermantcore will emerge. The volunteer will survive if you pass the skill check. I quite enjoyed that: "The barony's citizens praise their baron and fully support him" and "The people are gradually losing faith in their baron". Return to the capital and speak to Hassuf to receive the Confirmation of Sharel's Innocence. As you approach Kesten's camp, four random monsters (Ferocious Owlbear, Ferocious Wyvern, Primal Manticore) will burst out of freed prisoners and militiamen. After Kesten and crew show themselves to be quite incapable of defeating monsters, speak to the man. Monster Den. Before you burn it, choose to take a part of the root. Location: south of the Swamp Witch's Hut. Continue into the cavern to the north and eliminate the Giant Slug there. Leave the cave and head to Tatzlford. Point out that his prices are three times higher than anyone else's and you have a number of options. If Jubilost is not in your party, you may want to sub him in (using the Group Manager screen; returning home will force plot developments that you may not want) because he can have a certain amount of character development in the upcoming dungeon and there are lots of swarms to deal with. There are various ways to deal with this whole situation but frankly, you may as well deal with this Stag Lord like you dealt with the previous one. When the party's over, you will be back in your throne room. When it's dead, you'll discuss what you've learned: that the illness is caused by a parasite which incubates in the stomachs of the afflicted. If you kept the Trailblazer's Helm, it will come in useful as well. There's a hidden cache in the northwest of the area that contains more minor loot. Banish this batch of bugs, then burgle a box beside a body to become richer by a Potion of Resist Cold and another Token of the Dryad. Go south and kill a Technic League Fighter, Archer, Rogue and Bard. If you head north, you will be attacked from two fronts by worgs which puts you at a disadvantage. The next check is Strength 18 or Dexterity 18 - choose the one you're least likely to fail. Don't go through yet, but there's no reason why you can't deal with the group of goblins guarding it who become hostile as you approach. paizo.com - Pathfinder Hero Point Tokens (Pack of 6) When you get there, you shouldn't rank up again (unless you have absolutely nothing better to do) because you need to bring other advisors to the same level. When the event is solved, head to the Tranquil River Bend and you will see the Fey Glade location appear on your map. Head east from your capital. When you find Amiri, she will want to talk to you about her tribe, the Six Bears. To be sure, he deserves a slap with a wet fish, but that isn't going to get him back to work. Climb the hillock to the south of him and search the undergrowth for the Taldan Horseshoe (4/5). you will find two chests, one containing minor loot, the other a Frost Composite Longbow +1. They've got little to say right now, but you can search a pile of rocks to find a Token of the Dryad. Afterwards, you can loot the area. Near the northern tunnel is an Agile Light Pick +3 embedded in the rock. ALL RIGHTS RESERVED. Unfortunately, the curse is merely abated and is progressing to its next phase. The Neutral option means that you'll be waiting a fair while to acquire one, so you may as well as swallow your conscience and agree to look for one. A chest on the left of the cave contains a suit of Banded Armor +3 while a final locked chest (DC30) contains the unique Hairsplitter estoc. Exactly what depends on what you did with Tsanna. Controlled Fireball) to take out the swarms. You will unlock the God of Poetry trophy and the goblins will tell you what you already know: the location of their village. You will emerge in a previously inaccessible part of the map. There is a trap just inside the gate and beyond that a group of around ten goblins. The area to the west of the pen is trapped. (dryad tokens, coins, dogtags) you can also sell them to oleg. Credit for the information on this page goes to Unikatze / Christopher Gerlach and the Pathfinder: Kingmaker community. Return to your capital. Head back up to where you fought the bandits and continue east where you will see the shadow of a large bird flying overhead. Question her further to learn that her pregnancy is a troubled one. STR: 8, DEX: 22, CON: 12, INT: 12, WIS: 9, CHA: 9. The enemies drop Masterwork weapons or minor magic items. The various crates in the cave contain potions, provisions and lots of animal hides, some of them quite valuable, although the Lizardfolk Skins are worthless. Loot the chest next to the tent for some ingots of Inubrix. When you get to the road that leads south to Bridge Over the Gudrin River, you will probably see the Goblin Village appear on your map, unless you haven't invested in Perception on anyone in your party. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews . Cross over to the other side of the bridge and you will see that the road is blocked by bandits who are extorting passers-by. Continue south and force march your party all the way to Talon Peak. Head to the Technic League Encampment in North Narlmarches where you'll find a group of bandits - four level 8 Rogues and a level 7 Transmuter - gathered among the tents. Add to Cart. You have to climb a ladder to free the last slave. When you kill one of the wyverns, the real threat will emerge: Moray, a Nereid, accompanied by a Black Dweomerowlbear and a Purple Dweomerowlbear. paizo.com - Pathfinder Pawns: Bestiary Box When the second team return to the real world, two Dire Venomwolves and a Greater Owlbear-like Treant will appear. Agree to help her open a shop and she will work for you as an artisan. You'll have a couple of traps to clear and you will meet a pair of escaped prisoners. However, your enemy is both sickened and staggered which makes it rather less ferocious. Pathfinder: Kingmaker - Ironstone Gully Walkthrough (UPDATED) [April A Goblin Commando Commander and a Sneakwhack are there. Drop down the ledge at the bottom of the cave and make your way west to the cave entrance. Head north from here where you will find Hyland and a group of guards fighting a pair of Venomhydras and a Venomanticore. Be careful of a nearby trap. I recommend that you make the settlement in Silverstep your second town to facilitate managing your kingdom in the next act. After, he's taken a couple of blows, he will set fire to the slave pens and flee. If you let her live, Tsanna tells you that she will be at the Shrine of Lamashtu if you want to speak to her. She proposes to make the townsfolk a Roc egg omelette and tells you that there's a Roc that lives on Talon's Peak. Search under a rock for another Taldan Warrior's Dog Tag. Talon Peak is a pain to get to. When she's dead grab the Blood of the Murderer of Varrask's Family from her remains along with a Belt of Giant Strength +2, an Amulet of Natural Armor +1 and a Cloak of Resistance +2. Afterwards, Dog will approach Ekun affectionately. Ask about the three wishes and she will name her second wish: berry wine from Kyonin or Elven Absinth. Force attack one of them and all four will become hostile. Examine their trunk to notice that they have no hunting equipment. If Kesten went to the Womb of Lamashtu first, things will play out slightly differently in this section. Backtrack into the previous cavern and continue east. You only need one for Irlene's quest and the other three sell for 125G each. E. Swamp Witch's Hut - Pathfinder: Kingmaker Walkthrough & Guide - GameSpot There is a chest with a Wand of Lightning Bolt on the right of the cave and another chest with some minor loot close to the exit. Grab a bit of loot from a nearby body. Continue forward and you will see your rivals in the hunt, the Embeth Travelers, slaughter an Ancient Wyvern after which you have some options. And you've seen how poorly he handles Owlbears. If you continue north, you will trigger an assault from a large group of Primal Giant Spiders and Doomspiders. One contains minor loot while the other is trapped (DC22) and contains the unique studded leather armour Vest of Hundred Pockets together with some Masterwork weapons. Be careful that you don't "interact" with the prisoners since that seems to result in you killing them instead. There's a crate filled with minor loot near the entrance to the southern tunnel. When they're dead, clear the two traps from in front of the totem and speak to the prisoners to free them. The goblins are having a party. We've fixed the issue with some spells failing instead of being cast, such as cure wounds, and many other issues as well. The Dweomerowlbear has Mirror Image which makes it a royal pain to deal with. Buff up before you speak to him. If the lock is too tough for you, there's a key elsewhere in the area. Head south down the slope from the sisters to the water area and continue down to fight three Owlbears. Make your way around the rock where you'll find a second trap. Speak to the refugee on the other side of the road who is visibly distraught. Backtrack and make your way to the pond in the centre of the area. Go outside to the square and speak with Ekun if you like. Assuming you've annexed North Narlmarches, head to Tatzlford (your settlement in North Narlmarches). Ask Tiressia (also located in the Swamp Witch's Hut area) for some feather tokens. Search the grass nearby for a Token of the Dryad and leave. If you feel ready, speak to Kesten to point the finger at a culprit. You will find another Taldan Warrior's Dog Tag in a rock. Taldan Warrior's Dog Tag Ancient Rostlandic Coin Scorched Fragment of a Necklace Mandibles of a Huge Spider Token of the Dryad Rostovic Swordlords Empty Sheath Rostovic Rangers broken Arrow Rostovic Paladins Crumpled Helmet This is a mechanically annoying fight because you start at extreme distance which means that most of your party will have to waste a round getting into range. Your envoy will tell you of an urgent message from Jamandi Aldori, expressing concern that Varnhold has cut off all contact and demanding that you investigate. Continue to the tower and the Ancient Roc will fly down to defend her nest. You will have to fight another goblin group: Commando Commander, Sneak, Arch-Chemist, Horsereaper and two Ferocious Worgs. Besides Dumra, everyone's story is inconsistent. Otherwise, you should put them to work when you return to your capital. 20 days-or-so before the deadline, Octavia and Regongar will seek you out in your throne room and tell you that an agent from the Technic League is in the tavern. The Poacher's Hideout is between Thorn Ford and Old Mesa. You can go and speak to the volunteer if you like - she's stoical, that's for sure. Go east a short distance. The Alchemist drops a Light Crossbow +1, a Chainshirt +1 and some dodgy Lizardfolk Skins. The Shaman will kick things off by summoning an army of Redcaps. If your alignment has changed, you may be able to construct new types of buildings. < > Agree to speak to Hassuf on his behalf. Finally, he tells you that there is a goblin village somewhere in the Kamelands and hands you Kesten's Letter which adds the Shrine of Lamashtu to your world map. As you head west through the village, you will see a group of goblins fleeing from a Primal Manticore. The Shaman is a 14th-level Cleric with a fair sized HP pool. (add buffs, disarm traps etc) . On the appointed day, make your way to the shrine where Kesten will be waiting for you. like the Dryad Tokens and what not. Continue down to the repurposed torture chamber and buff up - a potion of Heroism is good for the skill checks. Backtrack to the previous fork and take the other path. When they're all cleared, start heading north for an interesting vision about something called an "Everblooming Flower". Backtrack up the road and head east when you can. Frogs will remain neutral if you place a 10 lbs item or a Token of the Dryad in the box before taking the golden toad out. Make a hard save here. Warning the public may help you later, so I suggest you choose one of the "Chaotic" options. Choose whichever option you want. Take the skins back to Sharel who promises to see Morhalan arrested. The Storyteller has a supernatural ability to . Afterwards, you will see another brief vision with the Guardian of the Bloom. If you are able to make a Lore: Nature (DC20) check, you will note that the berries are fatally poisonous. You will witness a ritual taking place at a Shrine of Lamashtu. Dryad - d20PFSRD There is a dais, which you can place something on, a campfire where you can rest and a tent. Return to Mim with the liquor to fulfil her second wish. Backtrack to the gate you ignored earlier. Dryad - PathfinderWiki When they're dead, clear the trap and have a tough party member head further into the cave to trigger another spider assault accompanied by a pair of Redcaps. r/Pathfinder_Kingmaker - Dryad grove solo - very difficult(spoilers!) Continue north. The locked (DC27) chest contains the Hunter's Roast recipe. The wolves are irrelevant, the Owlbear is very tough and its attacks can stun. Equip blunt weapons or Second Execution when you enter the camp and buff up a little. Concentrate on killing the Shaman before his summons become overwhelming. If he is with you Tristian, as usual, will urge mercy. Go through the gate to the north. If you did not choose Shandra Mervey as an envoy, she is essential. Backtrack to the centre of the town and head south. None of the enemies drop anything noteworthy (besides Masterwork weapons) but there's a hidden crate near the fence with some scrolls and a Shard of Knight's Bracers (9/10). Head back down and start making your way back towards the bridge. There is a trap at the end and four Primal Giant Spiders. Past the hydra are some rocks that you can scramble up. Sod off, Ntavi, he needs a proper name! Maegar will send you a bunch of goodies. Drop a Stinking Cloud on their heads and slaughter them. Backtrack and go through the gate you ignored earlier for a scene where a captured goblin is to be fed to an Owlbear. Kill the bandits nearby (some fighters and a cleric) and then kill another cleric nearby. You'll want Displacement to go toe-to-toe with this creature, because its attacks are extremely damaging. However you come by a Unicorn Horn, give it to Irlene to complete her quest. The easy path is the "Ahem O fey!" A guard is trapped underneath a monster. Go directly east from your starting point. If you have two places that you can teleport between (I built Mage Towers in Tuskdale and Silvershire), you can click on the location where you are and opt to teleport. Afterwards, you can raid their nest for two Owlbear Eggs. If your Lore (Nature) skill is shaky, kill the Roc Eye from a distance and make a quick save before approaching the bush. Amiri will give him a well-deserved Glasgow kiss. To the left of the pond you will find two Primal Manticores if you insist on killing everything. Afterwards, Amiri will mention the spirit that Akaia was ranting about. You can grab Unicorn Horns from all four Unicorns. There isn't a lot you can right now, because you can't explore freely in Varnhold at this time. The guards will probably hinder your efforts by surrounding the enemies. This throne room event will occur about now. If you had her brooch sent to her, she is wearing it. The next time you see him, Kimo will seem rather crestfallen. You will find Olika standing to the right of the fireplace. When Irlene delivers her first item, she will have a proposal for you. If you followed Kesten here or were able to send him back to the capital, there will be a group of goblins (Sneak, Falcon Eye, Dogcutter, Soldier x3, Sneak Eye x3).