Unfortunately, much of Romania's more defensible terrain will be ceded to Hungary in the Second Vienna Award. For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Venezuela - Hearts of Iron 4 Wiki - Paradox Wikis Both mass assault and mobile have nice man power end game bonuses (up to 5%). This website uses cookies. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. I think this is a nice beginner guide overall, but I have two quibbles. Land doctrines can be reviewed and unlocked from the Officer Corps. Behavioral Health Unit - Astria Health Our detailed guides will help you enhance your gaming experience, improve your gameplay, and help you gain efficiency! Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Best Doctrines in HOI4 - Land, Air, and Naval Doctrines Tier List In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. If you have chosen a big country with huge naval industry, pick the fleet in being. The historical land doctrine is very good for Japan. Baldurs Gate 3 Real Time Combat Will Never Happen! It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Mass mobilization of soldiers and attacking on several sides simultaneously is in this case key to success. This seems like the best place to, so I might as well ask. All rights reserved. You need to sign in or create an account to do that. So far, we have covered nations like the German Reich and Communist China and will look to cover either Mexico or Non-Aligned Britain next two nations that have been overhauled in the Man the Guns DLC. Soviet Union also has tons of manpower but also significant industry. Mostly preferred by Germany, Japan and Soviet Union. Build up your military as it will be essential for whatever path you take. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. This will give you the chance to fight the United States; one of the aspects I like most about the new focus tree is your claims to former territories like New Jersey a neat and interesting feature. We will cover all the doctrines in order. Espaol - Latinoamrica (Spanish - Latin America). It goes without saying that the majority of military actions you will be taking in the game will take place on land. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Pick Mass Mobilization. High entrenchment bonuses. In multiplayer against a Paradox Developer on Germany? It has amazing offense capabilities but weak on defense. Dispersed Support or Integrated Support?This pretty much adds up either way. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Please don't play Germany with Mass Assault. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. . Good for both offense and defense. Germany. Especially as facsist. But i usally use Mobile Warfare or Superior Firepower depending what country im playing as. You sit on the line and see enemies trip into your trench and fall into the core of the earth. This item will only be visible in searches to you, your friends, and admins. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Blitzkrieg is a great option if you know how to move your armored divisions. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. Valve Corporation. Motorised: 7 motorised, 2 infantry, engineer company. It's the best doctrine in terms of stats. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Hearts of Iron IV: Man the Guns - Release Trailer, F1 22 Zandvoort Car Setup Best Car Setup For Netherlands GP, Mario Kart Tour Goes to the Netherlands Next, How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. The attacker has chosen Unexpected Thrust, the defender Elastic Defense. If youve enjoyed this guide, please be sure to check out the others in our HOI4 nation guides. Main firepower is focused on lightweight units, so the doctrine is especially effective against nations that rely on infantry for their strength. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 3,165 views May 11, 2022 151 Dislike Share Konrad von Scharnhorst 4.01K subscribers The Long awaited guide for all land doctrines.. I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". Since I usually don't have trouble winning the initial fight in Europe (since I can just retreat into low infra provinces with no penalty, meanwhile Germany is facing basically the same logistical nightmare it did IRL), I notice that the inevitable war in China (in every game the UK and Americans sends massive troops there via phillipines so it becomes a front every bit as large in scale as Barbarossa, but with even less infrastructure) and Africa and South America (where, thanks to the AI spamming naval bombers, it is necessary to establish a base in Guyana or something and slowly build it up and wear them down before the 80000 naval bombers they build insta-nuke any ship in range). It starts at 8 and then goes down by 1 less per day (So if it started at 50% it would be 42%, 35%, 29%, 24% etc). Also, let us know what nation you would like to see in our next guide in the pool below. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. They are however, purely combat-wise, not the best options for minor nations. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. You need to pick your side before 1939 before Hitler does the Around Maginot focus. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. All rights reserved. This item has been removed from the community because it violates Steam Community & Content Guidelines. So I don't build carriers as them. All trademarks are property of their respective owners in the US and other countries. Great in difficult terrain, weather, and low supply areas. Personally, I would take Superior Firepower. In the case of this doctrine, the majority of works focus on increasing the effectiveness of planning wartime actions. Doctrine for Japan :: Hearts of Iron IV General Discussions I suppose at that point in the game though it's more a convenience than a true sledgehammer, but I don't know. best land doctrine? :: Hearts of Iron IV General Discussions You are not permitted to copy any image, text or info from this page. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. Contents 1 Cost to unlock 2 Doctrine trees 3 List of all doctrines 3.1 Mobile Warfare 3.2 Superior Firepower 3.3 Grand Battleplan 3.4 Mass Assault 4 Comparison of doctrines It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. This mainly affects effectiveness of overseas invasions and effectiveness of cutting through enemy lines along narrow corridors. Valve Corporation. Steam Community :: Guide :: The Doctor of Doctrine is IN! They are removed from the game, and a portion of its equipment if any can be absorbed by your units. That's double the combined total of the pair of 7-2. Which Land Doctrines to Use in Hearts of Iron IV, Best Division Templates for Hearts of Iron IV, Paradox Announces Hearts of Iron Challenges, Hearts of Iron IV Naval Task Force Composition Guide, Crit-Rate Finally, Tailored Game Recommendations, Evil Wizard Preview Impressions Being Bad Feels Pretty Good, Gotham Knights The Kelvin Incident Update Available Now, Developer Interview Embers Studio on Their Debut Title, Strayed Lights. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. It is only visible to you. The resource guide provided by the Tribal Relations Office contains resources for American Indians and Alaska Natives in the custody of the Washington State Department of Corrections (DOC) to improve the chances of success and reduce recidivism among the population. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. 1.3K. Extensive planning and preparation before engaging in battle is the key to success. I am sorry but your explanation of mobile warfare is wrong. 16. r/hoi4. Privacy Policy. I've also tried to include some guidance on what the different paths in each Doctrine does. After nationalism, continue with Army Effort (for the land doctrine bonus) With the next 150 pp, you can get Silent Workhorse for 15% more pp. Using two military factories should be enough make sure you place your main focus is on infantry equipment, artillery and motorised. Superior firepower and mobile doctrine are great in well supplied areas. Dont @ me. Steam Community :: Guide :: MJ's Manchukuo multiplayer guide (UPDATED Im not going to get into naval ship templates or deployment makeup here, just the doctrine and a little on tactics. Hearts of Iron IV: The Netherlands Guide - KeenGamer You should place more attention on your navy rather than your air force. Land | Doctrines - Hearts of Iron IV Game Guide It sits amid orchards and fields about two miles from the south bank of Yakima River. In such cases, distribution of supplies is highly limited and doctrines that you use allow you to maintain effectiveness of armies, in spite of shortages. Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. So from this my doctrines are Superior Firepower/Dispersed Support/,Battle Feild Support and Fleet in Being. Contents 1 Tactics 2 Combat width 3 Reserves 4 Attacks 5 Defenses 6 Damage dealing 6.1 Targeting[1] 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit | ] Those need the benefit of Dispersed Support (left option of SF). Archived post. This one is an universal model of actions, especially useful are reductions of shortage of supplies, which considerably limit demand. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Bear in mind, these are very similar to what I would use if I were playing another European nation such as France or the UK. If your plan is not a big arrow pointing to your opponents capital your army will not attack all across the front. Of course, with the focus tree being so large now, I thought it would be wise to only list the most important focuses for ease of reading. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). You are using an out of date browser. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. This will give you enough troops to help capture France and launch a good naval invasion on Britain. Hm. I can think of exactly zero good reasons for PDX to do that, are they really trying to shove their broken battle planner down our throats this hard? Steam Community :: Guide :: Navy: A HOI4 Guide This doctrine focuses on throwing shells, not men, at the enemy. i was wondering how to play that damn country, now i love playing it, Your email address will not be published. This site is not associated with and/or endorsed by the Paradox Interactive or Paradox Development Studio. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. Mobile Infantry or Blitzkrieg?This is an easy one. As usual, I will begin the guide with some rudimentary principles that are worth following, even if you ignore my military tactics and political ideology. Four individual variants of this type of doctrines have been prepared, and they are meant to expand the array of your options. Both good for battlefield support and bombing enemy when needed. When the enemy is bereft of organization, he will be destroyed in short order. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. A Noob's guide to Land Doctrines | Paradox Interactive Forums Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. About The Author Lucky Boop They are well written, helpful, and have little bits of funny in them so that it doesn't feel like studying. Discord Link. Land Doctrine (mobile warfare - blitzkrieg side) Naval Doctrine (trade interdiction) Air Doctrine (battlefield support as it improves abilities of fighters and CAS) Tanks (medium tanks as soon as possible, bonuses come from research treaty with the Soviet Union) Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. Signal companies, recon, etc. 2. Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. r/hoi4 on Reddit: A guide to the four Land Doctrines, and their All rights reserved. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less equipment. Just let them build up their org bonus until its maxed out. Go for modern blitzkrieg path for better offense. There are four mutually exclusive doctrine trees each with one or two mutually exclusive branches. Our manpower is precious, bullets are cheap. Check out our other nation guides. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. So, mobile warfare doctrine is the best if you have a large industry. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Thanks to most of its bonuses being oriented around planning, making details battleplans is a must with this doctrine. The priority of your research remains the same no matter which nation you play. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Come and meet with our huge family! But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Scroll down for the best land, air, and naval doctrines to pick Hearts of Iron IV. So, make sure to add couple of line artillery and support companies to your divisions. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Espaol - Latinoamrica (Spanish - Latin America). Land battle - Hearts of Iron 4 Wiki - Paradox Wikis Also, defense advantages from the doctrine are important, which in certain situation affect development of guerrilla actions. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. @Bebedor_de_cafe says the guy in the comments section of a guide. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated. For GBP it's important to make clear the inherent disadvantages of using the battle planner. Even better when you mostly agree but find nice little tidbits to tweak your armies. If you're using tac bombers use the right side. Among the weakest doctrines in the game, Grand Battleplan is rarely used due to its weak bonuses and lack of specialization. This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. So, what are the best doctrines in HOI4? China for the win. Grand Battleplan This doctrine offers a more well rounded collection of buffs and improvements. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. Land doctrine flowchart : r/hoi4 - Reddit