A good set of removal spells is essential for any commander deck. Advice on competitive Yuriko Deck. 2021 non-doomsday. Ninja If you opt for a version of this deck focused on "real" Ninjas, these sorts of cards are worth considering, but for our purposes they're not very useful. Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! At first, Sakashima seems like just another Clone. Commander 1 Yuriko, the Tiger's Shadow: $ 8.28 Creatures (24) 1 While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. In fact, in my opinion she has several qualities that make her a more appealing choice overall. If you like my articles, follow me there! We have several cards that use this sort of effect, and we'll talk about them later. Ultimately the current strategy is to overwhelm with ninja triggers. These changes will be reflected in the primer in the near future! Insidious Dreams can also just be used as a value piece if you aren't ready to win but want to claw back from being behind. Didn't I already go on a rant about only including creatures that have evasion? Yes, they do. If you're able to take 2-3 turns in a row with a couple of triggers from Yuriko each time, it's almost always enough to take the win. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. If the raw card draw is that beneficial, should I include the [[rhystic study]] and [[mystic remora]] I have off to the side? Hence this one gets the cut, but if you are missing any of the other three this is a good card. The ninjutsu cost of Ninja of the Deep Hours is a cmc of 2, which is a much better rate than hard casting it, and which avoids summoning sickness. Indeed, this is the case with most ninjas- they are over-costed and have great on-damage abilities, but don't have evasion themselves to guarantee they can use them. Commander offers us a variety of effects that grant our dudes evasion or unblockability. June 18, 2022, Lots of Testing! Don't forget, ninjutsu is not affected by commander tax since it's an activated ability! This card definitely belongs in the deck, and I even know what to cut for it. This site is unaffiliated. Another thing that is great to get going in the early game is some top-deck manipulation. Barring the above strategies, we can just use our ace-in-the-hole top-deck manipulation pieces like Scroll Rack and Soothsaying or Lim-Dul's Vault to set up the top of our deck to do enough damage to finish off the game. Beyond these, our one-drops are mostly included to pester our opponents and enable Yuriko. Commander / EDH Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Sakashima even protects herself, and lets us reset her if something more desirable enters the battlefield. Instead, you can replay Ornithopter for free, avoid discarding to max hand size, and ninjutsu another ninja on turn 3. Yuriko's abilities also mean provide a few other guidelines to us. Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. Yuriko, the Tiger's Shadow (Commander) Yuriko, the Tiger's Shadow. Unnatural Selection: While this is a decent card it eats up a lot of mana. Given the cost, Ghastlord's targeted discard is a bit underwhelming, and the four power isn't particularly threatening. Yuriko, the Tiger's Shadow got so many new ninjas in Modern Horizons that we can build a top tier tribal deck on a budget.DECKLIST: https://bit.ly/2xW0bUCTha. Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. However, for us, the tutors that put cards on top of our deck have an added utility. Primer Yuriko Farm Yuriko - Turbo Ad Nauseam Yuriko has been a fan favorite in the EDH community for quite some time and that is largely because Yuriko is a card that nearly every single Magic player can identify with. Privacy statement | Even Brudiclad, Telchor Engineer has the potential to go off the rails in very fun ways, but today we won't be discussing any of these. This ability isn't just a win-con, but more importantly, card advantage. You always think that you need mass evasion, but oftentimes if you can just get a few key ninjas through at the right time you're good, and this helps us to do that. Of our 30 creatures, 27 of them have natural evasion. Until I started working on this list, I had never heard of Selection, and even though it's the only one of our enchantments that requires us to pay additional mana to get the ability, the fact that it costs two is a boon for multiple reasons. While stacking your deck with Scroll Rack, Tetsuko Umezawa, Fugitive, and Higure, the Still Wind probably won't win you the game outright, it will help you get into a strong position to be able to do so later. I'll find another good home for the best artifact tutor there is. I've recently made a Twitter account @theKnowledgePL, and I'm planning to update it with whatever I'm working on next. Due to the unique strategy we're taking with this deck, I've talked about many of the cuts already. I also like having Walker of Secret Ways as she can return our ninjas to our hand for re-use in addition to snooping on what our opponents are up to. When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. Need advice on a budget cEDH Yuriko (based on Playing with - Reddit Even though a couple of these cards wouldn't ruin the function of the deck I'd personally rather not. View User Profile View Posts Send Message . For me, the yearly Commander sets tend to be the most exciting product Wizards releases. However, my playgroup is particularly hostile to Rhystic Study. However, he doesn't have evasion himself, and costs four cmc to cast, which is a higher rate than we would want for this type of creature. It is a testament to Yuriko's power that she can and is played in cEDH. Most primers for lists assume you have some knowledge of turbo naus strategy, and I've seen a lot of discussion . We need to focus on getting Yuriko triggers, protecting ourselves with counterspells, removing our opponent's threats, and manipulating the top card of our library all at the same time. Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. Yuriko. Yuriko Casually Competitive EDH by lochrist Report Deck Name $ 909.24. This is often times the easiest and most effective way to win. The first is Quietus Spike, which will cut life totals in half when it's equipped to one of our dudes. Some players still adopt this approach, and while it has a lot of variance, it can definitely be fun. We can still play small unblockable creatures, and we can still have our Edric-esque ability, but we're going to have to work for it a little bit, making us inherently less threatening. Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. Mystical Tutor also cheaply gets an instant or sorcery to the top of our library where we can use it for damage or draw it, and while Long-Term Plans puts it three cards down, it can get anything and our opponents don't get to see what it is, and with Yuriko we can usually get it in a much shorter timeframe. This year my heart was stolen by our first UB Ninja legend, Yuriko, the Tiger's Shadow. The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. The London mulligan is more forgiving, so even if we have go down to 6 or 5, it's generally worth it. TappedOut.js Blog Widget, We'll want to begin by ramping, as in any deck, and by getting out some of our ninja enablers. Now I just need to be in a place where the price drops or I'm able to redeem some store credit to purchase him. I'm trying to finalize my Yuriko decklist for an upcoming local tournament. Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. During the mid game, we mostly want to put our "high cmc but still interactive" cards on top, such as Submerge or Force of Will. While our creatures may suck, they do a very good job of agoing unblocked, and ultimately, that's all we care about. The reason being that you can use them after your ninjas have dealt combat damage, in response to Yuriko's trigger. Competitive If your play style is anything like mine, then Yuriko is for you! But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. Ninjutsu then bounces the unblocked creature to your hand and replaces it with the ninja, who then is guaranteed to get through for damage. The Knowledge Pool - Yuriko, the Tiger's Shadow - EDHREC Contact | https://www.moxfield.com/decks/IQMMoWTVcU6U1bTb-2epvA. First, Yuriko's triggered ability carries with it some burn damage, meaning that we don't have to be as concerned with the pump effects that an Edric deck might need to close the game. After looking at this deck, I know what you're all thinking: "Most of those creatures suck!" Yuriko, the Tiger's Shadow (Commander) - Topdeck Theme Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. Including our tutors, we have 11 "copies" of enchantments that let us change creature types. The owner of Study didn't even get to do anything with the extra cards because everyone hated on them so much! I prefer controlled smashing, and best associate with the Temur colors. [Primer] Crouching One-Drop, Hidden Ninja (Commander / EDH MTG Deck) We're also running a bonus enabler in Whirler Rogue who, at four cmc, is far above the rate we'd want for a regular enabler. The longer I brewed, however, I began to realize that quantity was probably more valuable than quality, since our tutor count is so high. We will attack with small, natively evasive creatures to enable casting Yuriko early and often. This is the Yuriko deck Jordan has been playing in some of our gameplay videos. I really like how Clones scale in this deck. Attention! Unlike most commander decks, our "mid game" starts around turn 3, the turn after getting our first Yuriko trigger. Ideally, we want to be in a winning position by turn 6-7. This is great, because our opponents can Swords to Plowshares Yuriko all day, and we can still get her back with a blue and a black as long as we have an unblocked attacker. Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. 0 0 0. I've found that this card is incredibly powerful and very under-represented in Yuriko lists I've seen. Yuriko decks are already incredibly mana hungry and this card just adds even more strain. I like what Regent offers this kind of strategy, but as I cut towards a leaner curve, Regent didn't seem to fit. Tetsuko Umezawa, Fugitive is great because he also grants evasion to most of our ninjas, which is awesome. We'd also like a way to make all of our creatures, including enablers and tokens, into ninjas, which is why we are running Arcane Adaptation, Conspiracy, and Maskwood Nexus. Yuriko can be built with a variety of power levels in mind. 5cmc cards can usually be cast (especially if they are ninjas, miracle cards, or the like), are less likely to draw aggro, and are more likely to synergize with our game plan. Could you give me some advice on which cards are worth adding to my pile (~10-20 per card, not too many), which cards I could / should remove for the cards in the sideboard and general advice on the deck? This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. Have at it! If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. But I don't really enjoy playing combo decks, so I've opted to not include the aforementioned Demonic Consultation & Thassa's Oracle combo. Ertai Planeswalker. Thank you all for taking the time to read my article! While not directly a creature, I did want to acknowledge our creature lands/rocks and Bitterblossom. With our creatures, redundancy is equally as important as it was for our Ninja enchantments. There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. In this deck the best card is, This is where we win the game! We don't have much in the way of creature removal, barring Cyclonic Rift and Evacuation, and most Wraths pose a greater threat to us than our opponents. I always lacked inspiration, and I would force myself to brew various commanders in the hopes of being surprised by the final result. The most common way this deck wins is by tutoring an extremely high cmc card to the top of our library, like Blinkmoth Infusion or Draco.